SNES Classic

Nintendo’s gone and done it again.  I consider the NES Classic a failure.  Not because it wasn’t a cool idea, but due to the way Nintendo handled the rollout.  They simply could not – or did not want to – keep up with the demand.  I really wanted one, but so many jerks were buying them as soon as they were available that normal people like me couldn’t get one at the $60 price tag.  Nintendo has since stopped production, so my only option is to pay 2-4 times more than retail to own it.  I have a GCW Zero with just about every NES on it, so I don’t have an urge to pay it.

Recently, the Super Nintendo Classic was released.  I thought for sure Nintendo would realize the problem with the NES Classic and simply create more of these awesome little devices.  Nope.  I still can’t get my hands on one without either stalking every retailer to find out when their shipments come in or just forking out 2-4 times as much to an online scalper.  I consider this another fail.

You are honestly better purchasing a homebrew (home-made) device that has way more games on it.  Some of them have up to 700 games on them for only about $100.

Nintendo, you have let me down once again.

Genre:  RPG
Platform:  SNES

I had never heard of nor played Earthbound when it was out for the SNES.  It’s too bad I hadn’t, as this little gem goes for upwards of $200 for the cart only on Ebay now.  I decided to see what all the hype is about.

I found the ROM online some time ago and I’m playing it on my GCW Zero.  I’m not too far into the game, but it’s certainly not as I expected.  Based on the box art, I expected maybe a hardcore Japanese-inspired mech game.  This is almost the exact opposite.  You play as a kid who is trying to find out what a mysterious “meteorite” is that landed not too far from your house.  That’s about as far as I am into the story right now.

I will say that the kid’s parents in this game should get a nod for “worst parents of the world”.  At one point, I went to talk to the mother and she gave me some sarcastic response like “yeah, you’re cool, whatever…”.  What?  They also don’t seem to care that you are running around the town in the middle of the night and trying to interfere with police investigations.  Whatever.

I do look forward to seeing what else this game has in store for me.  Please, if you’ve played it, no spoilers!

I just watched this video on YouTube.  It’s a guy who creates his own mini SNES by using a Raspberry Pi Zero chip.  He sculpts the enclosure himself out of plastic and clay and does all of the soldering himself for the connections.  It looks like a lot of fun!  I can follow what he’s doing, but I have never done anything like this myself.  I bought my PSP for the purpose of modding it, but just haven’t had the time to do so.  Maybe some day!


I spent a good chunk of time reorganizing my office.  Most of my collection is now in one area.  I still have my 360, XBox original and XBone games out in the living room because that’s where those consoles are.  I took a few pics.  I’m putting close-ups of each section on the gaming gallery page.  Here it is!


It’s floor-to-ceiling video games!  And some work stuff, too.


Oldies but Goodies – Ms. Pac-Man (SNES)

Genre:  Arcade
Platform:  SNES

Ms. Pac-Man is still a great game, 30 years later.  It’s hard to improve upon the original formula.  Her game was superior to Pac-Man in just about every way.  In this Super Nintendo version of the game, however, they did manage to improve on that arcade classic.

The SNES version of the game lets you select what kind of maps and difficulty you want.  There are tiny, regular, large and strange maps.  I loved the strange maps as they were significantly more difficult than the regular.  For example, here’s one that is missing the side guides in the map:

Ms Pacman Strange map

It might not seem like much, but when you have Blinky breathing down your back, it is really tough.  There were also some really weird items that you could collect such as a pizza or ice cream cone.  One of the best features of this game was the “pac-boost”, which allows awesome speed relative to the ghosts.  It allowed you to feel like an awesome player!  All of these changes made the game more fun and made the replay-ability greater.

If you’ve never played this version of it, check it out!

Oldies but Goodies – Bust-a-Move

Genre:  Puzzle
Platform:  SNES

Bust-a-Move has been released, in some form or another, on pretty much every console since SNES.  I had actually played this one first on an arcade machine and immediately had to have it.  To my surprise, I found that it was available for the SNES, which I had.  I still have this game on my SNES and do actually play it.  There have been many clones of this game since, one of my favorites being Phlinx on

This version of the game stars Bub and Bob, of Bubble Bobble fame on the NES.  You are helping them clear a board of balls by matching three or more.  If you’re good, you’ll become skilled at bouncing them off of the walls to make tough shots and have large groups fall at once.

My favorite mode is the multiplayer battle mode.  I played through the story, but this is where the fun is.  You go through rivals until you reach the boss.  You can set how many wins you need per match before you move on to the next foe.  I have played through this many, many times and it’s still fun.

The graphics are just ok, but the soundtrack is great. I was humming it just thinking about it. The sound effects are also cute and add to the game. If you like simple puzzlers without a lot of story in your way, check this out!


Chey’s Top 25 – #13 – Donkey Kong Country

Genre:  Platformer
Platform:  Super Nintendo

My siblings rented a Super Nintendo (SNES) way back when and had rented this game along with it.  I happened to be at the house that night and played a bit of it.  The next day, I went out and bought a SNES and this game just so I could play it more.  This game is absolutely amazing and defined the SNES for me.

The graphics, for the time, were jaw-dropping.  I had never seen anything like it.  The water level (shown above) was the best thing I’d seen.  Add in a gorgeous soundtrack and perfect gameplay and you’ve got yourself a hit.

You play as either Donkey Kong or his sidekick, Diddy Kong.  You could switch between them at will, which was necessary in many levels as each had their own strengths.  Diddy couldn’t kill certain mobs and DK couldn’t reach some spots that Diddy could.  It made for a new level of gameplay.  There were also save points throughout the levels, which were absolutely necessary.  The game features the top-down view of a map between levels and you could go back and play previous games.

There were collectibles in the game as well besides your simple coins (bananas in this case).  In every level, there were level-up balloons scattered about.  There were hidden areas to each level.  You could also find animals to ride (ostrich, shark, rhino, frog) which all added to the gameplay.  There were also letters that spelled out KONG and gave free life if you found them all.

There were some very memorable levels in this game.  Besides the aforementioned water levels, my favorite was the mine cart level.  In it, you rode in a mine cart and had to jump your way through broken tracks and obstacles to make it to the end.  I played this level over and over because it was so fun.

DKC play

If you have never had the pleasure of playing this game, you need to find it.  I still have it for my SNES and do play it from time to time.  I have it on the GCW Zero as well, but there’s something special about playing it on its original hardware.  There was also a Donkey Kong Country 2 and 3, and each were fun in their own right.  Nintendo came out with a couple of reboots – for the 3DS and Wii.  I may cover those at a different time.  This was the game, however, that really launched Donkey Kong into modern Nintendo fame.